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The Gamification of Learning: A Certification for Talent Development Professionals

  • 30 Oct 2019
  • 9:00 AM - 4:00 PM
  • Forrester Research, 60 Acorn Park Drive, Cambridge, MA 02140
  • 51

Registration

  • Register on or before 10/15 for a discounted rate
  • Register on or before 10/15 for a discounted rate

Register

The Gamification of Learning:

A certification for Talent Development Professionals


With Monica Cornetti


Wednesday, October 30th, 2019

Forrester Research

60 Acorn Park Drive

Cambridge, MA 02140

9:00Am – 4:00pm

Intended Audience:

This program is for L&D professionals interested in using gamification to improve their learning and training programs.

Overview:

This program is like no conference or workshop you’ve attended. The Sententia Gamification Certification is a complete immersion experience designed to leave you creatively inspired and technically masterful. Plus, this is the ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.

This hands-on certification takes you through the 5-step, trademarked, and proven process of gamifiying your organizational quest. The goal is to increase learning and engagement through key concepts found in game design and behavioral psychology. By adding game mechanics to training, gamification not only increases interest, but it also makes training "fun."

A well-designed and well-implemented gamification program promotes engagement, meaning, mastery, and autonomy. Simply defined, gamification uses game mechanics and rewards for non-game applications in order to increase engagement, transfer knowledge, and create loyalty. Gamification is not just about rewarding points and badges, but rather understanding and influencing the human behaviors which companies want to encourage among their employees and customers.

Is now a good time to put an end to dry, boring lectures and eLearning? Get ready to play full out during our Gamification adventure!

Outcomes:

At the end of this session, participants will be able to:

  • Understand how key concepts found in behavioral psychology and game design can increase learning and engagement.
  • Have a five-part process for gamifying a learning program.
  • Demonstrate a return on investment for your gamified learning program.

Takeaways for Participants:

  1. Game the System™ “game board” of the 30 necessary steps for creating successfully gamified learning programs
  2. All handouts and ancillary tools
  3. Analysis and feedback of a proposal for gamifying a case study or real program
  4. Sententia Level 1 Apprentice digital badge with metadata about the program and work completed for certification for employers, recruiters, and potential clients
  5. HRCI, SHRM and ATD recertification credit documentation for each registrant

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CPLP Recertification Credit

CPLPs earn one recertification point/credit for each physical hour of continuing education within one’s current role/job or involving a new experience or content. You will need to keep records of the event and prepare any required paperwork. Visit the CPLP webpage for complete information.

Six recertification hours for this workshop.

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HRCI and SHRM Recertification Credit

This program is eligible for self-certification for HRCI and SHRM recertification credits. You will need to keep records of the event and prepare any required paperwork. Visit the HRCI recertification webpage or the SHRM recertification webpage for more information.

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Alignment with ATD's Competency Model

Areas of Expertise

Areas in BOLD will be addressed in this presentation.

  1. Performance Improvement
  2. Instructional Design
  3. Training Delivery
  4. Learning Technologies
  5. Evaluating Learning Impact
  6. Managing Learning Programs
  7. Integrated Talent Management
  8. Coaching
  9. Knowledge Management
  10. Change Management


About the Presenter:

Monica Cornetti

Founder

Sententia

Austin, Texas

Featured on the cover of Bloomberg Businessweek, Monica works with individuals and organizations who want to learn how to think differently to achieve uncommon results. A gamification speaker and designer, Monica was rated #1 among the “Gamification Gurus Power 100” by RISE, and in 2016 was also recognized as a Top 3 Finalist in the “Gamification Guru of the Year Award” by the World Gamification Congress held in Barcelona, Spain.

Monica is the Founder and CEO of the Sententia Gamification Consortium and the author of the book Totally Awesome Training Activity Guide: Put Gamification to Work for You, and co-author of Deliberate Fun: A Purposeful Application of Game Mechanics to Learning Experiences. Monica is hired for her skill as a gamification speaker and is considered at the top of her field in gamification design for corporate learning.

She is a graduate of Seton Hill with a BA in psychology, and The University of Houston-Victoria where she earned a Masters Degree in Economic Development and Entrepreneurship, voted by Forbes Small Business as one of the top 5 programs for entrepreneurial education in the country.

Website Photo/Video Release Authorization

In consideration of my position as an attendee/member of the Association for Talent Development Greater Boston (ATD GB), I agree with ATD GB’s unrestricted right/permission to take, use, re-use, publish and re-publish photographic, video/audio content including, in whole or in part, all media now and hereafter known for illustration, promotion, training, exhibition, advertising in connection with ATD GB and its initiatives.  I expect ATD GB to use the content professionally, but waive any right to inspect or approve the finished product/products, advertising copy or other matter that may be used in connection therewith or the use to which it may be applied.  I hereby certify that I am fully competent and of full legal age and have the right to execute this release with ATD GB.

Refund Policy:

A full refund will be issued if the cancellation request is made on or before fourteen calendar days before the scheduled event.

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