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The Immersive Learning Transformation: Next Gen VR and Mobile Games and Simulations

  • 04 Nov 2020
  • 6:30 PM - 8:30 PM
  • Virtual - link in registration email
  • 91


  • Inviting you as a No-Cost participant to your first Learning event to showcase the benefits of becoming a member. Send email to to get special registration code.
  • Potential Member invited by Board Member

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The Immersive Learning Transformation: Next Gen VR and Mobile Games and Simulations

with Anders Gronstedt, Ph.D.


Virtual event - link in registration email

6:30pm – 8:30pm

How does the largest employer on the planet, Walmart, attract and develop a new generation of managers who have spent more time playing games than they have in the classroom? How does pharmaceutical leader Novartis quickly train people on best practice procedures where mistakes have life and death consequences?

In this session you’ll step inside of the leading-edge immersive learning simulators and games used by Fortune 50 companies. Experience VR simulators modeled on the flight simulator, which has (up until now, anyway) been the gold standard for skill-based learning. Hyper-realistic VR performance environments offer a digital rehearsal space of such convincing verisimilitude that trainees feel they are actually there. With unlimited do-overs, learners can maximize “reps and sets” to accelerate skill development.

Download and play Walmart's "Spark City" game on your own phone, which maximize skill practice "reps and sets." The session will inspire with examples from industry leaders who are ushering in a new era of experiential and visceral learning. Leave the glowing desktop screen and classroom behind and step into a new world of immersive learning.

In this session, you will learn:

  • How industry leading companies are tapping into the exploding popularity of console-quality 3D games for the mobile handset to reinforce new skills and concepts.
  • How to deploy immersive learning solutions at scale in a large enterprise, safely integrated with legacy LMS and LRS
  • How students and instructors can interact with each other in multi-player VR sims.

This session explores how a new gen “first-person thinker” games can provide a risk-free virtual rehearsal space for skill practice and building the cognitive equivalent of muscle memory. We’ll explore how to develop human-centered learning simulations with tutorials, feedback, guided practice, engagement and scenario design. Watch examples of VR sims and mobile games where learners practice skills under a variety of stressful conditions.

About Our Speaker

Anders Gronstedt, Ph.D. President of The Gronstedt Group, is an author, public speaker and entrepreneur. He is an advocate of using Next-Gen Learning tools to advance real-world skills through virtual and augmented reality training, game and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies like Walmart, Pfizer, Novartis, DaVita, and KPMG improve performance. Their “Spark City” mobile management and logistics game for Walmart is revolutionizing the way the world’s largest employer attracts and develops a new generation of managers and they help pharma leaders Novartis and Pfizer save lives in virtual reality labs. Dr. Gronstedt’s articles have appeared in the Harvard Business Review.

New and Prospective Member Orientation!

We are excited to offer a new and prospective member on-boarding session on the last Wednesday of each month at 6 PM. The session is 45 minutes and will include information about our chapter, local and national membership options, and an opportunity to meet members of the board. This is a great time to ask questions and get the inside scoop on all things related to the Greater Boston Chapter! Click here to sign up and a member from our board will contact you.

Website Photo/Video Release Authorization

In consideration of my position as an attendee/member of the Association for Talent Development Greater Boston (ATD GB), I agree with ATD GB’s unrestricted right/permission to take, use, re-use, publish and re-publish photographic, video/audio content including, in whole or in part, all media now and hereafter known for illustration, promotion, training, exhibition, advertising in connection with ATD GB and its initiatives. I expect ATD GB to use the content professionally, but waive any right to inspect or approve the finished product/products, advertising copy or other matter that may be used in connection therewith or the use to which it may be applied. I hereby certify that I am fully competent and of full legal age and have the right to execute this release with ATD GB.

Refund Policy:

A full refund will be issued if the cancellation request is made on or before fourteen calendar days before the scheduled event.

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